Anthony Pilcher - 3D Artist

2022 – 2024

Roomie


Interactive dorm and apartment layout software

- created models used on college campuses and apartment complexes

- Developed new interactive features with a Blender to Babylon pipeline

2022

Earthlings.Land



2022


WARBY PARKER

- Created eye glass models for an interactive web application with true to life specifications - Created realistic materials based on client specifications

2022

Game Environment Artist


Brooklyn, NY


• Designed and modeled assets and components for large scale fantasy open world game environment


• Assembled assets to create visually dynamic and diverse game environments


• Managed and adapted scope and workload to achieve production deadlines

2021

3D Prop Artist


Brooklyn, NY


• Designed and created NFT characters, outfits, graphics and environments for use on an in-game digital trading card platform


• Worked with motion capture equipment, actors and software to development character animations


• Designed and developed several playable game levels of wrestling arenas around the world

2021

Environmental Artist


Vancouver, BC


• Conceptualized interior and exterior environments and created story driven 3D digital spaces


• Imported assets made by other team members using Blender to assemble detailed scenes


• Modeled and textured environment assets


• Rendered final environment camera shots using Pixar’s Renderman. You can use this space here to write a bit more about the work you show on the side.


2015 – Present

Freelance Digital Artist, Modeler and Generalist


• Designed and created NFT characters, outfits, graphics and environments for use on digital trading cards

• Worked with motion capture equipment, actors and software to development character animations

• Designed and developed several playable game levels of wrestling arenas around the world